Wednesday, September 12, 2012

The GAME Plan


Being a reflective learner is an important quality for people to have. It is equally important to model this quality for students.  One way to do this is what Cennamo, Ross, and Etmer (2009) have named the GAME plan.  The GAME plans stands for “set Goals, take Action to meet those goals, Monitor progress toward achieving goals, and Evaluate whether the goal were achieved and Extend your learning to new situations” (p.3).  Reflecting on my own teaching, there are two goals I would like to focus on. One is ISTE Standard 1D Facilitate and Inspire Student Learning and Creativity- model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

 Goal- My goal is to incorporate virtual field trips and more Skype sessions into my classroom to inspire student learning.

 Actions- I need to evaluate my curriculum to determine which lessons lend themselves to virtual fieldtrips. I need to research the Scholastic website, historical and science museums, zoos, etc. to find resources geared for elementary students. Many of these places also provide Skype sessions.

 Monitor- Monitoring the quality of information on the virtual field trips is important for establishing factual information. It is essential that the field trips or Skype sessions actually engage my students since my ultimate goal is to inspire their learning.

 
Evaluate and Expand-I can evaluate the factual information my students gain through assessment and observation.

 Another standard is 4D: Promote and Model Digital Citizenship and Responsibility.  This is to develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools

 Goal- My goal is for my students to have an understanding and global awareness of other cultures.  Also, I would like them to learn how communicate respectfully through e-mail.

Actions- I plan on incorporating ePals into my curriculum. It is essential that I thoroughly investigate the ePals program to make sure that it is has the approved settings set by my school and is safe for my students.  Another step is to connect with administration and parents on communicating globally through e-mail. I also need to find a classroom through ePals that is willing to be partners with my class.

Monitor- I need to monitor e-mails that are going through to students of another ethnicity.  Students should be respectful at all times. I also need to make sure students are not putting any personal information on the web.

Evaluate and Expand- I will evaluate the activity through discussion and parent feedback. It is important for students to understand and be respectful of other cultures and customs. This is the best way I know for students to establish global awareness when they do not come in contact with other ethnic backgrounds in their daily lives. Hopefully, students and parents have a wonderful experience and I will be able to expand this into a yearly communication project.

References:

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx

Sunday, April 15, 2012

Final Reflection

When I reflect over my classes, I am always amazed at the amount of information I learned. This class focused on learning theories and how the brain processes information.  Although I studied many of these learning theories in undergrad, it has been much easier to comprehend and apply since I have my own class.         
At the beginning of this course, I had to determine my own personal theory of learning.  In my first paper I wrote, “I do not feel most people fall under one specific theory of teaching.  I think to be a highly effective teacher you need to be well-rounded in many areas.  I am a firm believer in visual, auditory, reading/writing, and kinetic learning styles, or the VARK theory (Orey, 2001).  I do not believe that a person has to have one learning style but I think many people have a dominate area.”  After learning more in depth about different learning theories, I feel even more strongly that teachers need to use a variety of strategies to meet the needs of all students.  Each student has their own learning style.  To accommodate each style I need to make sure that I have students work individually, in pairs, and in groups.  I need to teach concepts in multiple ways so that students can transfer new knowledge to their long-term memory.   

This class has introduced me to technology learning tools that I have already implemented or will in the near future. One tool that I would like to use is a VoiceThread.  I have applied this twice as an instructional tool with my students.  However, I would like to use it as a learning tool with them creating the artifact.  Using a VoiceThread allows my non-fluent readers a chance to express themselves.  They can easily upload the pictures and verbally express their thoughts.  For my students that are more timid, they can use words to type their ideas.  Another technology tool I would like to use more often is the concept maps on websites such as SpiderScribe.  Concept maps allow students to organize the information in a way that is easiest for them to understand.  In addition, they can upload pictures to enhance their understanding of the material.

Throughout this course, I have learned the difference between an instructional tool and a learning tool.  I realize that standing in front of a Smartboard is simply an instructional tool.  It is not until a student interacts with the board or creates an artifact that it is considered a learning tool.  In Using Technology with Classroom Instruction that Work, we learned about nine cluster strategies that are proven to help students learn.  These nine strategies gave multiple examples of how I can incorporate technology, thus expanding my repertoire of tools.

One long-term goal I have for myself is to use the microphones that were just purchased for my school.  By the end of the year, I would like my students to create a VoiceThread and use Audacity.  Students will create a VoiceThread about a state they will research including points of interest, historic events that took place, etc. My second goal is by the end of April, students will use Audacity to record themselves reading and then listen to the recording. Many times students do not realize that they are not using expression or pausing for punctuation until they hear themselves read aloud.  Another goal I have it to implement more learning tools instead of instructional tools.  I think that by students creating blogs, VoiceThread, podcasts, and wikis, I can reach this goal.

In conclusion, this class has helped me to better understand how my students learn.  I have already begun to change my current lessons to be student center opposed to teacher centered.  I have also starting adding more technology based projects.  

References
Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.






Wednesday, March 28, 2012

Social Learning Theory

Cooperative learning is just one of the many strategies that fall under the category of the social learning theory.  The social learning theory allows students to work in groups for a common goal.  According to Emerging Perspectives on Learning, Teaching, and Technology, cooperative learning is actively involving the student in their learning. It is a process for students to discover their own learning opposed to hearing a lecture from a teacher.  Students may create a project together or apply the jigsaw method.  The jigsaw method is where each student learns about a particular topic and then teaches or shares it with their group.    

Technology can be used in multiple ways with the social learning theory.  A class blog allows students the opportunity to write about something that is meaningful to them and have their classmates give feedback.  See my posts on Kidblog from January for more information. 

Skype is another tool that I use in my classroom.  My students have Skyped with two veteran marines and twice with classrooms around the country. This was a great opportunity for them to learn what it was like to be in the military.  We also learned what other schools and states are like.  My students may never have an opportunity to visit these states and this gives them an experience to learn about other children their own age.  My students worked together to create questions to find where in the United States another class was located. 

In addition to blogging and Skype, students can also create a Voice Thread.  Voice Thread is a tool that can be created individually or as a group.  What makes this a strategy for the social learning theory is that once posted, people can comment to the author or anyone else to watches it.  This is a great learning tool to gain additional knowledge on a topic. This is my first Voice Thread and it is on the Titanic. https://voicethread.com/share/2907610/

In conclusion, there are many activities students can utilize while working together.  Technology definitely lends itself to the new era of online collaboration. Whether it is blogging, Skype, podcasts, or Voice Thread, students are gaining knowledge at a rapid speed by working together.

References:
Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page

Wednesday, March 21, 2012

Constructionism/Constructivism

The constructionist learning theory is based on the idea that students learn best when they build something. Students investigate, create, and solve problems to further there learning. This can be anything from building a website to a drawing.  Dr. Orey states that the idea is for students to be engaged and active in the learning process. This week we studied problem-based learning, project based learning, and inquiry based approaches to learning.  These ideas all coincide with the constructionist learning theory because students are creating something. To further the learning process, using real-world applications will give students a sense of purpose that can they use the information they learn outside of school.  This week we were asked to compare generating and testing hypotheses to the constructionist/constructivist learning theories.

According to Using Technology with Classroom Instruction That Works, there are six tasks that teachers can use to help students generate and test hypotheses.  These include system analysis, problem solving, historical investigation, invention, experimental inquiry, and decision making. These six tasks all fit into the idea of students solving a problem and building something to show their results.  The book mentions having students make predictions about what would happen to an ecosystem if a species of animals was removed or numbers altered.  This is a real-world problem that some areas face when animals become endangered or even when there is an overpopulation of a species. Students could research areas that have been affected by this type of problem and work to come up with a solution to solve it.  Afterwards they could create a PowerPoint or some other project to display their findings and solution to the problem.
Another example given from the book is of a fifth grade teacher that told her students they inherited $10,000 from a relative.  She then had them chart in a spreadsheet how compounding interest and saving money can lead to larger earnings over time. Learning how to invest larger sums of money is something that students may encounter in life.  These types of skills will be beneficial in their lives as they get older.

In conclusion, it is important for students to confront real-world problems in the classroom. They will be more engaged if they have a set purpose to what they are doing.  In addition, students are actively involved when creating projects.
References:
Laureate Education, Inc. (Producer) (2010) Constructionist and Constructivist Learning Theories. Retrieved from http://sylvan.live.ecollege.com

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Wednesday, March 14, 2012

Cognitive Learning Theory

This week’s resources focused on the cognitive learning theory.  This theory is centered on how brain collects and processes information.  According to Dr. Michael Orey, taking information from our short-term memory and moving it to our long-term memory requires elaboration and dual processing.  To elaborate means building numerous connections to what we already know.  Dual processing is using more than one of our senses to help us learn new information. The most helpful material I found this week was a table from the book Emerging Perceptives on Learning, Teaching, and Technology. This table showed the five roles of cognitive tools including information seeking, information presentation, knowledge organization, knowledge integration, and knowledge generation.  

Resources such as cues, questions, and advance organizers fall under the categories of the five roles of cognitive tools.  Tapping into a student’s prior knowledge is key to building connections to advance to long-term memory.  Cues and questions are often needed to help students trigger their prior knowledge. Teachers can help students elaborate on their prior knowledge by actively seeking information through various multimedia resources.  According to Using Technology with Classroom Instruction that Work, research using visual aids and multimedia appeals to multiple learning styles.  Multimedia can also be used to help to develop a visual model to understand new information.
Organizing prior knowledge and new information can be a daunting task.  However, using an advance organizer will make it easier for students to visually see, recall, and retain the information.  Using graphic organizers helps students with the information presentation, knowledge organization, and knowledge integration. 

Other strategies that assist in processing information are summarizing and note taking. Summarizing and note taking are important skills for students in transferring their knowledge to long-term memory.  It is crucial that students move from simply copying a teacher’s notes or from a book. They must determine the most important details and learn to put information in their own words.  Summarizing and note taking help students to organize information, leading students to process the information.

References:
Laureate Education, Inc. (Producer). (2011). Cognitive Learning Theories [DVD]. Bridging Learning Theory Instruction and Technology. Baltimore, MD: Author
Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Wednesday, March 7, 2012

Behaviorist Theory

According to behaviorists the learner develops behaviors and skills in response to rewards and punishments.  In other words, by reinforcing desirable behaviors, the behavior will increase.  By punishing undesirable behaviors, the behavior will decrease.

In this week’s resources, we were asked how reinforcing effort correlates with the behaviorist theory.  One of the first steps in enforcing effort is to explicitly teach why effort is important.  Research tells us that not all students recognize the correlation between effort and achievement. However, students can change their beliefs and make the connection.  This follows the behaviorists’ theory that if you can learn a behavior you can unlearn it.  If you don’t believe effort and achievement go hand-in-hand, you can change your beliefs. 

The way to change a behavior or student effort is by showing the students the consequences of their actions.  When a student behaves well, they get praise or a reward. Some schools have tickets students receive or a bulletin board with their name on it. Students make the connection that their positive behavior equals a reward.  To reinforce effort, teachers must help students make the same connection. According to Using Technology with Classroom Instruction, using a spreadsheet to chart effort is a great demonstration.  Students rate their effort in multiple categories and then record their grade.  Students will hopefully see that more effort equals better grades.

Poor grades frequently reflect a student not turning in homework. Homework is a hot debate in many schools.  Students that are up for retention are often students that just refuse to turn in work. Homework can be seen from a behaviorist standpoint. The “drill and practice” is often just repetition. 

In conclusion, the behaviorist learning theory is looked upon negatively these days. Many associate behaviorism with the “drill and practice” method.  Society is pushing for more real-world applications, cooperative learning, and critical thinking.  These do not seem to coincide with the behaviorist learning theory.

Reference:
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD

New class

I am now in my fifth class of my masters program. One more year to go!  This class is on Bridging Learning Theory, Instruction, and Technology.  Should be interesting!